E3 Thoughts and Thoughts on Western/Japanese RPGs

June 15th, 2010

The Best of E3

Nintendo stole the show at the expo this year. To say that they’ve been catering too much to the casual gamer these last few years would be an understatement, but at the show they brought their A-game. The new Zelda trailer looks sick; I’m loving the art style there. You can keep pushing graphical engines closer and closer towards photo-realism, but when a game steps away from that and goes in a more artistic approach, sometimes it can pay off big. Wind Waker… wasn’t an example of that. But this game, which blends cel-shading in with the more realistic Twilight Princess style came off looking really smooth. And of course, it’s a Zelda game. So expect nothing less than Triple A+ quality as far as gameplay goes. I’m pumped.

In other news, we got a glimpse of Metroid Other M, as well as something for Metal Gear Solid Rising. Where to begin… Other M looks like a pretty typical action adventure type gameplay. But I’ve said this before, and I’ll say it again. I trust Team Ninja. Much like Google, I’d follow them to the ends of the Earth, and then leap over the edge if they told me it would be a good idea to do so. On the opposite side of the spectrum, is the Metal Gear Solid franchise… they lost all my trust with MGS4, which I found to be one of the most overrated games in recent years. It now seems they’ve completely given up on story and stealth… but in the process come up with something that looks like fucking awesome-fun. I’m really looking forward to seeing out how that slicing gameplay is in action. I’m wondering if it will make use of the sixaxis for the PS3… looks subtle enough to get away with it, even though I usually hate motion controls that are tacked on. These games, along with Dead Rising 2 are all day-one purchases for me… though the new Dead Rising gameplay video — focusing just on a small mini-game — was underwelming.

The Worst of E3

Kinnect. Playstation Move. Fuck you both. This casual gamer wet-dream of motion controls need to be shut down. It’s bad enough that we have one console based around it, and that these sheep have somehow propelled it to the top of the sales chart. We don’t need more of this… on the bright side, however, it doesn’t seem that many big name titles have been announced. At least on the Microsoft side of things, lots of companies have signed on, but shown nothing… they might be starting to get cold feet about that.

Oh and that new Kirby game. I’m sure it will be fun. Kirby games are always fun. But I remember a little trailer shown back in… ohh… 2005? For the Gamecube? THAT Kirby game looked to be amazing. The helper system and the animal systems were both in full force. You replace that with… this? I don’t think so, Nintendo. That’s not going to cut it. I better see that other game re-surface on the 3D DS.

WRPGs vs JRPGs

Lately, it seems at least one out of every two Western RPGs gets absolutely jizzed upon. You can take that as disturbing hyperbole, but it’s not meant that way. I do believe that half the people who purchased Dragon Age or Mass Effect 2 took the disc out, placed it on the ground, grouped up, and had a big circle jerk before ever playing the game. Don’t get me wrong, there are some awesome Western RPGs. Fallout 3 is one of the best games I’ve ever played. But because of this current trend of gamers — which is bordering on a frightening paraphilia, if you ask me — lots of great JRPGs are overlooked.

Think about it. What’s the last truly acclaimed JRPG on a console you can think of. Final Fantasy X maybe? There’s been lots of amazing ones since then: Dragon Quest VIII, Mana Khemia, Lost Odyssey, Resonance of Fate… and from what I hear, the Tales games are superb too. None of these games got bad reviews, but none of them caught on like WRPGs tend to. And while not all of them may be on the level of Fallout 3, I’ll guarantee you this. They’re all leaps and bounds better than Dragon Age. Yes, I said it.

The big problem with Western RPGs, is that they try too hard to give you a sense of “choice.” They offer branching storylines. They offer dialogue trees. That’s kind of cool in theory, I suppose. In effect, it just causes a quality drop. Western RPGs never have the emotionally captivating storylines or developed characters of their Japanese counterparts. You’ll find lots of cool and likable ones along the way — sure — but they won’t be as good. There’s no Western equivalent to the tearjerking ending of Final Fantasy X; And there’s no western equivalent to the cast of Final Fantasy VII, which seemed like your friends by the end of the game.

And for that matter, there’s not even a comparison in quality as far as combat gameplay goes. Because for every game that somehow gets it right (Fallout 3, Jade Empire), there are fifty that get it wrong (Neverwinter Nights, Dragon Age, Morrowind…) Whereas, on the JRPG side of things, it’s really hard to fuck up the combat. Things rage from the simple and effective (Lost Odyssey), to the over-the-top crazy and complex (Cross Edge), to the whimsical and fun (Super Mario RPG), to the downright peculiar (Baten Kaitos). But guess what? It usually works. It’s fun — and that’s why I play games.

Summer’s Here…

May 22nd, 2010

I haven’t done anything lately because I’m a lazy piece of shit. But that doesn’t mean things are going to stay that way. I don’t have a lot to report on it yet, but I’m messing with a few larger products right now. Give me a few weeks, and something new should be up here, and not just a blog post. Wait for it.

FFVIII: 8 Things I hate About it

April 13th, 2010

FF8

I like Final Fantasy VIII. I’ve only beat it once — and that was just recently — but I’ve played through the majority of the game many times. The game does some things very right. It had great graphics for the time, and extremely good music. The battle system was fun, I liked the characters, and the romance story between Squall and Rinoa was done very well. That scene in space was really touching. The thing is, it’s just so much fun to bitch about this game, that I saw that bandwagon and thought, “I want on!” I mean I suppose I could have written about how Squall may or may not be dead (he isn’t) or how Zell may or may not be gay (he probably is), or I could have wrote seven thousand words about how Seifer radiates awesomeness and manliness. But I chose this instead: the eight things that bothered me the most.

8. Eden’s Summon Animation

The summons in Final Fantasy VIII all looked pretty cool. But in terms of length, they ranged from the overly-long to the disturbingly long. To put this into perspective, I think I could make myself a sandwich before Diablos does his thing. I think I could go out and make children before Eden does his.

7. Irvine

Lots of RPGs have that one character that sucks. Final Fantasy VII had Cait Sith (well, FFVII had two, buy Sephiroth fixed that problem.) Final Fantasy X had Kimahri. Lost Odyssey had Ming. All horrible characters. But at least none of them were as far back in the closet as Irvine Kinneas. I know what you’re thinking now: he was straight. He was hitting on anything with boobs. And while that’s true, Ricky Martin had a wife and kids. I’m just saying. But even if he was gay, that’s fine. Zell was a pretty cool homo. Irvine is a pussy-hippy-prick. I hate his hat too.

6. More Random Battles in the DSRC!

FFVIII has received both praise and scorn for being one of the only RPGs with an ability to allow you to avoid encounters. It has also received nothing but scorn for being an RPG in which leveling up is a bad thing. The no-encounter ability was a way around leveling up, but it didn’t work in all areas. And so that’s where my problem comes up. I entered the Deep Sea Research Center at level 30. Squall starts the game at level 7, so that means I leveled up 23 times throughout the game up until that point. I left the center at level 67. Jesus role-playing Christ! Too! Many! Battles!

5. Ultimecia Fight

The junction system discourages leveling up all characters, and instead, allows you to main the three that you like the most. If you’re awesome, that means Rinoa, Zell, and Squall. When you’re forced to split the party, you just switch junctions over, and it’s no big deal. But for one fight — the last fight — three characters are picked at random for you to use. Oh fuck you.

4. The Anti-leveling System

I already touched upon this. The more you level up, the stronger the enemies get. That makes leveling up pretty pointless right? Yup. Moving on!

3. Junction Erases

I don’t hate the junction system. It’s mildly annoying to discourage any form of magic usage, by forcing you to apply your magic directly to the stats. But whatever — it’s something unique, and I’m ok with it. It’s kind of cool to be able to customize each of your sixteen GFs to your characters, pick out all of their abilities, and customize each and every stat, elemental offenses/defenses, and status offenses/defenses… the FIRST time. To go through all of that only to have my junctions reset after a story scene made me want to junction my foot into a developer’s ass.

2. Random

I love Triple Triad. I did an entire post about how it’s so awesome (here). But I’ve also mentioned how the rule spreading aspect of it can fuck players over. And of some of the shitty rules available, none of them even come close to matching the random rule. As the name implies, you don’t get to pick the cards you use. So you spend all game collecting the good cards, only for them to give you four crappy ones — and one good one, just so you can lose it. It resulted in me pressing reset until my fingernail fell off.

1. The Card Queen Cunt

Interestingly, my number one gripe with FF8 also comes from Triple Triad. I swear I do like the game though! This one was a sidequest that was necessary to finish the card set. You basically had to chase this bitch all over the game world, playing many many games with her. You then had to lose rare cards to her on purpose, in order to make her create another card. You then had to track down another person for each of these cards, to win the card, in addition to finding her son to win back your previous card. This is all well and good, except that she can only make the new cards in one city, and her going there is completely random — and you have to lose a rare card to her at every location she stops at, just for her to have a chance at going where you want her to. Oh, and the bitch always plays with her own rules. Sometimes including random — do you know how hard it is to lose a specific card when this whore is using random? Not only do you have to get the lucky card, you have to make sure it’s the only good card you have in your hand — or this stupid woman won’t pick it! I think this quest gave me an ulcer, and I didn’t even complete it fully. Meh.

Don’t think I’m a poor sport though. Here’s a list of the 8 things I liked most about FF8:

1. Seifer
2. Seifer
3. Seifer
4. Seifer
5. Seifer
6. The opening FMV
7. Seifer
8. Seifer

Anime Boston 2010

April 8th, 2010

Anime Boston 2010

I haven’t updated in like a week, because I’ve had a lot going on, inside my mind and outside. But, I couldn’t resist the urge to fill you in on what went down at this year’s Anime Boston event! I’ve broken it up by day to make the page look more presentable, and for the same reason I’ve also scaled down the images. You can see the full albums on Facebook at the following links — because I lack the bandwith to put them all up here:

Day 1: Here
Day 2: Here
Day 3: Here

Friday


- Opening Ceremony
- Meet Reni Reni the Cosplay Singer
- Writing and Constructing Settings

In terms of events, friday was a lot more bare than the other days. It was the start of the weekend though, so it was really fun to get back into things; taking all the pictures, checking out the dealer’s floor, and spending an unholy amount of money at the artist alley. I kid you not, I meant to spend $20-30, and I spent $100. But it’s all good. Aside from the opening ceremony, which announced the various guests, we only saw two panels: we met Reni Mimura because her dancing and singing style amused the hell out of us, and sat in on a panel about the creation of “worlds” in manga (as well as fiction.) That turned out to be more of a “many people talk, and derail them constantly” type of panel, but it was good fun. I would have liked to stay and check out the video game orchestra — and not to mention the “Trains, Chains, and Happy Endings” panel on sex culture in Japan — but I didn’t wanna hang out there all night once my friend left. I’m still pissed at him. Seriously, bro. Chains on trains. I hate you.

Saturday


- AMV Video Contest
- Introduction to Visual Kei with Cure Media
- (Getting upset because I missed the Lolita Fashion panel)
- Character Designing: Anime and Western
- Modern Mythology in Anime and Video Games
- MYM Autographs
- RPGs and their Storylines

Saturday was the juciest day in terms of panels attended. The schedule was messed up, so I missed the lolita fashion panel, which blows but there was still plenty of things I did attend. In the morning, I watched the thirty finalists for the AMV contest. I’m not sure how many of them are up on YouTube yet — my favorite still isn’t — but check that out… For the most part, they’re not as good as the ones last year, but there’s still some gems in the lot. After the contest, we checked out a panel about visual kei — my new favorite type of music! Seriously. You converted me. I’m now a fan! In fact, this set up my plans for the rest of the night as well as Sunday: Get MYM’s autograph (she’s the lead singer of GaGaalinG) and attend her concert.

I got her autograph later that day, as planned, then capped off the night by attending a panel about RPG storylines. I met the dude hosting it just before it begun, and he was a really cool dude… The panel was very loosely structured, and basically consisted of a big talk about RPGs that we’ve all played. And you know what? It was one of the best panels all weekend — and not just because Duke Nukem came riding through the hall on a unicycle. It was just great talk. My favorite part was the closing, when we all gave, in five words or less, our favorite badass RPG moment. Mine was “Seifer cuts Odin in half.” But I was trumped by “Magikarp finally evolves into Gyarados.” Shoot.

Sunday


- Cosplay Chess
- MYM Concert

Do not confuse a short list of events on this day with the day being anything short of amazing. This was by far my favorite day of the con. Cosplay chess was the most enjoyable event of the weekend, and I wholeheartedly recommend watching it. I was extremely lucky to get the very first row… except it wasn’t luck. I waited for like two hours. I’m sure the whole show’s up on YouTube, and you can find and watch it. But I’m going to tell you my absolute favorite part: Master Chief vs Lena. Master Chief makes the move, engages in combat, wins with melee. The crowd demands it! “T-Bag! T-Bag! T-Bag!” And… Master Chief delivers! That was absolutely amazing!

After cosplay chess, I hauled ass over to wait in another line for the MYM concert. We saw a performance by Reni as well, which wasn’t bad I guess. I’m not really into her music though. MYM, by comparison, rocked the fucking walls down. Such a talented person, she is. I commented after seeing her: “I’d say her voice was like an angel’s but that’s not true. Her voice makes angels sit down in an emo-like state and cut themselves, because they know they’ll never measure up.” She’s seriously that good! After the show I purchased the latest GaGaalinG CD, and got her to sign it. I now have a signed conical straw hat, a CD, and a photo. Not bad! She’s a really nice person, actually.

And that concluded my weekend. I’m pretty content despite not meeting Nobuo Uematsu… Though there was a frightening number really hot girls cosplaying as guys, and making me unsure about my sexuality… Some of them, despite the costumes, still looked like really cute girls. But I will admit, I breathed a huge sigh of relief when one Yugi, who was particularly striking, stopped in front of two doors and then went into the one with the women symbol. I was scared there, not because I thought she might be a dude, but because looking like that, I don’t even think I’d care.

Anyway, until next year! April 22nd, 2011! See you there!

FMA Brotherhood Impressions

March 29th, 2010

FMA

Fullmetal Alchemist is one of my favorite Anime series. I really like the artwork, and the scenes of action mix well with the more philosophical parts of the show. I’m also a real sucker for anime series that explain how the parts of their universe that make them special work (in this case it’s alchemy, but other examples include the way a DeathNote works, and the way Claymores behave.) Anyway, yes. I like it a lot. Because of this, the reboot of the series, Fullmetal Alchemist Brotherhood has been of interest to me. I’ve been too busy with school to sit down and watch an Anime series, lately, but I did see an episode airing on Adult Swim, and I decided to watch it. Well… that was a mistake.

The episode I watched was episode seven. One would assume that picking up in the middle of a series, I might be a bit confused. I wasn’t. The reason I wasn’t, was because I’ve seen it all before. I saw Scar get attacked in the sewers, I saw Sheska trapped under the pile of books, I saw Ed and Al crack the “recipe” alchemical code, and I saw them break into the abandoned prison. I was even able to predict the exact moment when Ed would hit his head on the ceiling, and become upset for calling himself short. I have to wonder, what the point of rebooting a series is when you just do all of the same stuff over again. I understand that this one will attempt to follow the manga source material more closely, but this is seeming all-too redundant. I can overlook it though. Or rather, I could if the show was any good.

I’m not at all liking the method of storytelling in this show. The original was done well. There was a lot of comedic relief throughout every episode. Short scenes in which characters were shown chibi-style, or with extremely exaggerated expressions and dimensions, in order to express emotion. All cool. But in this new version, this is overused to the point of it being annoying as hell. I would estimate roughly 40 perecent of the episode I watched was done in this style. And that’s where one of the larger differences I’ve noticed has been; in the original, where I vaguely recall Ed listing off the different properties that make up a human body, in this one we see him scream and wave his arms around a bit. It’s as if the people behind Azumanga Daioh were given free-run with the source material.

On a more technical level, there’s even more problems. The artwork isn’t as good. There’s only a very small difference in quality between most of the characters, but the colors are all a lot dryer now — far less bright. And there have been some small changes that really bug me. Ed’s hair now has a yellow outline instead of black, for example. It’s a small detail, and it sounds like I’m nitpicking here, but it’s jarring, especially because he seems to be the only character like that. And aside from the drop in visual quality, the voice acting is pathetic.

I’m not sure if some or any of the English voice actors from the original series returned, I might have recognized a few of them. But they all sound like they’re lazilly half-assing their lines. Very few sound at all interested in what they have to say, and none sound at all convincing when they say it. The first series had great voices in Japanese and English. In fact, it’s one of the few shows that I actually prefer the English voice acting too. Everyone’s voice fit so well… What the hell happened? I’m assuming the Japanese voices are better, but only because the English ones are so damn bad. There’s nothing else suggesting anything about this show should be all that good.

I’d say I’ll give it another chance but… I probably won’t. I’m really not interested in what I’ve seen so far. Maybe if someone burns me a DVD of an episode with the original voice acting, comes to my house, puts it in my DVD player and brings me lunch, I’d do it. But barring that, I’m not interested in what else this series has to show.

At the Movies: Mother (2009)

March 27th, 2010

Mother

As I mentioned in my last post, the reason I didn’t have anything to put up on Thursday was because I was out all day. Well, I promised to do a write-up of the movie I saw, and so here it is! The movie, Mother, is a Korean film that’s in limited release in the States right now. I know in Boston you can see it at the Kendell theater near MIT. That’s where we saw it. And if it is playing near you, you should check it out. It’s always good to encourage international movie releases — especially so when the movie is good like this one.

The movie follows two main characters: a son named Do-joon, and his mother Hye-ja. Do-joon hangs out with the wrong crowd, and often gets into trouble. The fact that he has a strong mental disability (it is implied that he is mentally retarded) often keeps him naive to what is going on, and makes him very forgetful. He is also socially awkward. Walking home, drunk, one night, he starts flinging around golf balls and breaking windows. When a girl is murdered, and one of his golf balls is found nearby, he is immediately used as a scapegoat. Then, being… somewhat simpleminded, he is tricked into signing the confession papers. The movie than switches to his mothers private investigating to try and free him, by finding the real killer.

The movie is really high quality, actually. However, I wouldn’t call it an instantly-rewatchable classic. In fact, I have no real desire to watch it again at all; the best part of the movie is seeing the investigation play out, and finding who is responsible. Ever seen Memento or Hero or something like that? This is similar. It’s at its best the first time. But by all means, you should really see it that first time. I’m not going to say any more about this movie, even though my review is running a little short. Due to it being a mystery type movie, the less you know about it the better.

Final Score: 8.0
Trailer:

Badass Movie Friday: Dororo (2007)

March 26th, 2010

Dororo

Sorry for not having a post up yesterday. I was out seeing a movie, and I didn’t get home until nearly midnight. So that just wasn’t going to happen — I’ll post tomorrow to make up for it. In the mean time, don’t let yesterday’s lack of a post get in the way of Badass Movie Friday! Today’s movie is going to be Dororo, a Japanese movie from 2007. This movie stars Satoshi Tsumabuki, who, to be honest, I’ve never heard of. It also stars Kou Shibasaki, whom I immediately recognized as Mitsuko Souma from Battle Royale. She wasn’t such a bitch in this, nor was the movie anywhere near as good, but it was still a really nice watch. I especially recommend sitting down with a nice toasted Thanksgiving Sub, so you can watch it the same way I did. For no other reason than Thanksgiving subs are awesome.

Anyway, this movie is an adapation of a Manga which I haven’t read, so I can’t comment on how faithful it is. But the basic premise is that as a baby, this boy had 48 of his body parts sacrificed to demons as a tribute for his father to gain power and stature. He’s left for dead, but is given an amazing second-chance at survival when a “doctor” finds him and grows artifical body parts for him — just roll with it. So this guy, now full of plastic and what not, sets out to forcefully take his body parts back from one demon at a time. And he’s pretty damn good at it. Due to the way in which the tribute is made, each kill causes his body part to grow back, making him a bit stronger.

Not long into this journey, he meets a strange thief, who at first seems to want nothing more than to steal his stuff. Unable to be as successful at this as she would like, she chooses to follow him, planning to take his artificial arm when it falls to the ground. I don’t remember the exact reason she wants this, but I said she was a strange thief, right? Anyway, as the story moves on, they start to become friends. And pretty soon they’re on a journey together to find his missing parts, even though she won’t admit it.

The movie reminded me a little of Pan’s Labyrinth in its fairy-tale like qualities. The difference is that most of these qualities in Dororo reflect Japanese folk tales, and are significantly more violent. This guy is, after all, destroying these demons and taking back the body parts of his they have. The story has a really nice pacing though, even though there are so many demons. You think to yourself as a viewer, “There’s no way he has time to beat them all. This is a 2-hour movie!” Well you’d be wrong. It’s actually 139 minutes! So it’s a long one. But no, it doesn’t rush anything.

The special effects aren’t all that great, but they get the job done. It might have benefited from a larger budget in this area, but everything else is really good, especially the story telling. See that’s the thing, even with the story it has, and with all the scenes of action there are, everything really does sit on the back of an interesting story. It also has a really stylish use of color and lighting. It’s definitely worth a watch. And also, as I searched for a trailer to include, I learned there is a PS2 game based off of this… Well shit. I have another game on my to-play list. Anyone know how it is?

Final Score: 8.0
Trailer: